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Old Sep 29, 2005, 03:42 AM // 03:42   #21
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i don't see how a stealth class could possibly work in Guild Wars PVP considering that PVP is played in cramped, close-quarters arenas which provide very little room to maneuver

Last edited by Navaros; Sep 29, 2005 at 03:46 AM // 03:46..
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Old Sep 29, 2005, 03:44 AM // 03:44   #22
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i think they should have a deal where each cd key can cast a vote on the new classes, i would like some type of assassin too, but the frog was talking about maybe having a bard, and bards are extremly stupid, so they should really let people vote on it
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Old Sep 29, 2005, 03:50 AM // 03:50   #23
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Rangers lost stealth because it ended up not meshing well with the feel they wanted for rangers, and how they wanted them to play, moreso than any technical/gameplay issues. Expertise ended up working better overall with the ranger, and stealth would have made the class very different in the end I think.
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Old Sep 29, 2005, 04:24 AM // 04:24   #24
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when is the release date?
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Old Sep 29, 2005, 04:25 AM // 04:25   #25
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I'm confused as to the location of chapter two. Did it mean that C2 will be in Tyria with new zones unlocked or will we have an expanded or another map?

It sounds like ArenaNet have made good progress with chapter 2 already. I'd love to see some of the things we can expect or even the name of the next class or classes. I hate an overdose of speculation.

Anyway, i can't wait for this. We have anywhere between 3 and 9 months to wait but i'm already excited and i didn't expect a PR statement so early. It is a very nice thing to be reading at 5:00 AM!!

I hope C2 really is BIG. Personally, i think Tyria is quite small and there are limitations when you are level 20 on what you can do PvE wise, without entering areas that you have "outgrown".
I would be immensely happy if ArenaNet could add dozens of areas for pure hunting/exploring...even if the areas had no quests attached.
PvE is so much more enjoyable when you can literally go walking all day without bumping into an outpost or backtracking.
Seriously Anet, make lots and lots of extra zones for us if you find yourself with spare time before release...pretty please. I hate foggy maps.
[Spare time, lol. Anets boffins probably sleep on their keyboards and keep clean socks in their CD drawers.]
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Old Sep 29, 2005, 04:29 AM // 04:29   #26
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Awesome, it's funny you should post this because I was JUST googling the internet earlier looking for news of the second installment since I remember them saying itd be around Xmas or early 2006. Couldn't find anything til I happened to check here lol. I totally can't wait Thanks for posting that!
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Old Sep 29, 2005, 04:31 AM // 04:31   #27
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i hope they expand all 4 sides of post searing with new areas, and make underwater cities somehow :S
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Old Sep 29, 2005, 04:35 AM // 04:35   #28
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There is a few classes/skills I remember from Beta that didn't make it into the final game. I wonder if they reconsidered those decisions or if they found better ways to implement them.

As for bards...bards rule, best support class ever IMO, and could even possibly put a monk to shame for best supporter in all reality.

As for thief/assassin/rogue... I'd prefer an assassin over the other two. More like the assassin from D2. That was my favorite class to play in that game. I could care less about stealth elements, but the critical hits, the weapons, and the ingenious traps/doppleganger spells just rocked.
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Old Sep 29, 2005, 04:54 AM // 04:54   #29
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hmm only 35 skills left to buy... 421 so far all 85 elites are captured...(All on one guy)

and there adding a class(s?) and skills.... WILL THE MADNESS END!

I want staff attacks! like a melee staff... THWAP! you have been slaped by my...
Fourious Shadow Staff of Fourm Addictiveness
I kick butt: Always
Your Farming skills have been reduced: 100%
Your Forum Flaming has Gone up: 110%
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Old Sep 29, 2005, 04:55 AM // 04:55   #30
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The assassin from Diablo 2 seemed kind of ridiculous.
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Old Sep 29, 2005, 05:04 AM // 05:04   #31
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Actually, I was rather a fan of the way D2's Assassin worked as opposed to the normal "stealth" classes in MMOs; it was a very unique approach to the idea at the time. It was very unique and meshed well with the rest of the game, and I think a similarly styled character can work well in GW.
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Old Sep 29, 2005, 05:06 AM // 05:06   #32
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I. Want. Summons. And some cool class of l33t pwnage that totally unbalances the game with gigantonormous fireultimaballs of infinite death that target all enemies no matter where they are. Cost 1 Energy .25 cast time no recharge. :-)
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Old Sep 29, 2005, 05:10 AM // 05:10   #33
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Ok I want the FF8 Junctioning system ;D
Saph's: 25% cold dmg reduction
Rubie's: 25% fire dmg reduction
Monsterous Stuff: 25% dmg reduction vs; slash(claws) piercing(fangs) choas(eyes)

Thats my perdictions!

oh and for fun....

Staff of Orr:
Auto kills your enemy's with spawned Titans
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Old Sep 29, 2005, 05:19 AM // 05:19   #34
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I'm so sick and tired of seeing "Ninjas" being wanted. They don't in any way, shape, or form fit in with the theme of Guild Wars.

If anything, an assassin or thief would fit in much closer than a ninja.

Another weapon type not done in guild wars is thrown weaponry(knives, axes).

I did like the idea of a polearm class, though... something called like a "cavalier"(and no, NO naming it Dragoon)
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Old Sep 29, 2005, 05:32 AM // 05:32   #35
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Pretty cool, only thing that bothers me is the...

"This online role-playing game from ArenaNet offers countless hours of excellent gameplay"

Yeah that's not entirely true, but still I'm looking forward to some new professions.
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Old Sep 29, 2005, 05:36 AM // 05:36   #36
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The only thing i ask of arena net is to include Magic Missle as a skill. that would be fregin awsome.
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Old Sep 29, 2005, 05:37 AM // 05:37   #37
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Quote:
Originally Posted by KvanCetre
I'm so sick and tired of seeing "Ninjas" being wanted. They don't in any way, shape, or form fit in with the theme of Guild Wars.

If anything, an assassin or thief would fit in much closer than a ninja.

Another weapon type not done in guild wars is thrown weaponry(knives, axes).

I did like the idea of a polearm class, though... something called like a "cavalier"(and no, NO naming it Dragoon)
Actually, in history, ninjas were spies and assassins. They snuck up on their victims, killed or spied on them, then snuck away...contrary to the popular belief that they were these crazy martial artists. So assassin & thief would fit into it if they're going for the realism they have so far (like how gladiators wore little armor etc.). So if they make a ninja, you may still get your wish

BTW, Play.com (http://www.play.com/play247.asp?pa=g...C&title=677220) has the release date listed as 1/2/2006, and the price at £17.99 Delivered. I'm not sure what that converts to in USD, and I've learned to never trust release dates no matter where it comes from, but it gives you a basic idea...and kinda makes me feel all warm and squishy inside to have a (possibly way off) release date in mind

Last edited by melbo; Sep 29, 2005 at 05:53 AM // 05:53..
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Old Sep 29, 2005, 05:51 AM // 05:51   #38
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ninja woudlnt be good at all for this setting.


id rather have a Theif stealth guy who wasnt a ninja.

id still embrace the idea of time travel making pre searing more of a real map and be able to go back and fix things
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Old Sep 29, 2005, 05:55 AM // 05:55   #39
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I want a pirate, pirates own ninjas.
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Old Sep 29, 2005, 05:57 AM // 05:57   #40
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yha lets all agree on a thief, so we dont have to buy keys ever again!

hopfully they'll break into those... cmon why do we need keys when we are alone ;D
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